Session Notes 3/13
Significant change in normal business as I'm now running the game on Roll20. Just couldn't envision a way to run it as I have been previously with the number of NPCs that are bound to get involved with the party's full out attack on the City of the Glass Pool. Happy to say it worked out great, lot of issues still to fiddle with, but those are all due to my lack of familiarity with the program. Overall, incredibly faster combats with all the attacks/saves macro'd and certainly going to continue running it this way. Still going to meet up personally for the session, I feel you lose a bit much going full digital (some people just never speak).
Day Tracker
First part of notes details a section that had to be played out of time-sync with the rest of the campaign. All resolved now and no more flash-backs should be needed until the time traveling deeper-than-deep gnomes show up.
Finishing up Derro hold and resting - 1 day (158)
Southern Derro hold to back entrance to city - 1 day (159)
Time spent in City - maybe 5 minutes?
The Ramblings of Jobin
Experience given out throughout the City of the Glass Pool section will be ad hoc based on my own interpretation of the encounter. CR/EL go right out the window when you're acid balling questionably capable civilians.
You'll also be getting SCP points based on your actions in the city. "What are SCPs?" you ask? An acronym that I know and you players do not! See if you can figure out what they stand for before we finish out the area.
Last Derro fight that we skipped through because it would've been a non-challenge - 1,000 EXP
Crapping up the Blibdoolpoolp statue, finding a way into the City, obtaining info from chilling fish guy, slaying 6 monitors/breaking up their place, embarrassing the Ixzan wizard and mutant, killing 70~ odd citizens and a few tougher fellows on your way out via the Or'Tree memorial overpass - 9,000 EXP and 12 SCP.
No loot because you ran away, though I guess living is something...