Sunday, August 21, 2016

Mogtar Goes to Pieces, Return to Strength Drain Island, The Party Calculates the Flow Rate of a Giant Magical Pipe

Session Notes #31 - 7/17 and #32 - 7/24
Lots of stuff happened. Some good, some bad. Scheduling/vacation timing hopefully resolved (except for PAX in two weeks) and gonna get back to this campaign. Party is now level 14 and we'll be starting out just after investigating the underground sanctum of the gnome wizard.

Almost forgot! Mickinzee (Tomoe) commissioned an awesome rendition of the party, a random horse, and some blood crows.
Day Tracker
Start Day 220 - approaching Isle of Shadows for the wrap-up
Stop Day 222 - just cleared out the gnome wizard's hideaway

The Ramblings of Jobin

Isle of Shadows Redux

Nemhain - 8.5k
Dread Wraith - 4.2k
3x Zealot Wraiths - 4.5k
Assorted Traps - 3k

The Pyramid Assault - some of these escaped
6x Ixzan Caster - 15k
3x Ixzan Priest - 6k
2x Ixzan Supermutant - 9k
38x Ixzan Cannonfodder - 5.5

Szandur's Isle
5x Advanced Invisible Stalker - 12k
Szandur the gnome - 17k
DM Notes
Mogtar was annihilated by the Lusca after attempting an aquatic assault and set the record for most damage taken in a round so far this campaign I'd guess. There was a lot of debate as to just how magical the Ixzan pyramid's waterspout had to be to not kill anything it touched due to pressure and speed. (Answer: Extremely magical)

Visualizing the Ixzan fight was tricky due to it being in the air, on the ground, outside underwater, and inside underwater at the same time.

Saturday, July 16, 2016

Rift and Forge, Dynamic Lighting Island Adventure, 95+ on the Random Encounter Table Finale

Session Notes #29 - 6/5  and #30 - 6/12
Welcome back friends! Been a while! Three of our intrepid adventures went on vacation during the last month, so we took a break. Bit of a debate as to whether to add an additional player to compensate for Or'Trees departure, but in the end I think that we're close enough to the climax to press on with 5. Or 4, as we're running short a Talon tmorrow. I'd predict 7-8 more sessions to wrap this baby up, but feel free to prove me wrong players. (A single tear falls from Shiraz's face). Cleanup of the Isle of Shadows and exploration of the Ixzan pyramid to come!

Day Tracker
Start Day 218 - Chronologically just after meeting with the Swords of Light group
Stop Day 220 - @Resting after Lusca fight 
 
The Lusca - 14k
 

Isle of Shadows
High Priest of Crucifixion and the club-hand council - 8k
Door trap - 2k
15 Gholdakos - 12k
11 Baykoks - 10k
5 Crypt Things (the teleporty guys) - 3k
1 Nightskitter - 3k1 Zealot Wraith - 1.5k

Surtur's Rift
16 Fire Giants - 13k
4 Volcano Giants - 15k2 Mountain Trolls - 5k
6 Hellhounds - 2.6k
Boltzolto, Snadurg, Freyjand - 8k
Dm Notes
Session started with the encounters during the exploration of the flame rift. Not covered in the notes above:

Party engages the fire giant group after linking up with Cowl (giants have really terrible aim with rocks at this level by the books as it turns out).
After a couple rounds of combat raging, Bolzolto, the king, keels over vomiting blood. (OOC - 10% chance to just die at end of round during combat due to pre-existing condition. The ceremony was to pass power to his son as he knew he was soon to die).  The party quickly slays the couple remaining giants and "liberates" a bit of remaining loot. After securing the area, Jobin reforges the sundered sword of the paladin lost in Murderglade ages ago and Cowl studies he flux point, securing an entry into this area of the Underdark for the party.

What we learned: The party has become very adept at evading melee combat, except vs. huge creatures wielding reach weapons, those are still pretty difficult to avoid.

Sunday, June 5, 2016

Diplomancing for Fun and Profit, Welcome to the Sunless Sea, The Mary Sues

Session Notes #27 - 5/29 and #28 - 5/30
In a sad bit of news, Chris (Or'Tree) recently found out he was being deployed from the reserves and will be departing in ~2 sessions. In light of that, (and the holiday) we decided to run a double-header and played on both Sunday and Monday. Crushing the City of the Glass Pool marks the transition into the next section of the campaign, and, unfortunately, I haven't prepped all the new encounters. To wit, I had the illithids all ready to fight, but then the party decided to negotiate. This is, of course, totally fine and a nice change of pace from murder-hobo-ing through the City. However, it did leave the fire rift encounters un-mapped, leading to a bit of a timing shift. Upshot is that the first thing we're doing is flash-backing whatever happened in the rifts to the beginning of the next session and will then resume the adventure after meeting up with the Swords of Light party.

Day Tracker
Start Day 201
Return to surface/trip to BG (208)
Back down! (215)
City to Sunless Sea entrance (216)
Waiting outside illithid enclave during their debate (217)
Illithid negotiations, (REDACTED FIRE RIFT IS REDACTED), and the Swords of Light (218)

The Ramblings of Jobin
Smashing everything in the City, including numerous Sea Mother iconographics - 5,000 EXP
Bonus for the particularly fervent smashers (Or'Tree, Jobin, Rog'tar) - 2,000 EXP
Last city defenders - mix of KT, Derro, and illithid - 5,000 EXP
Freeing Groton and his stone giants from enslavement - 5,000 EXP (more than slaying)
BEEFY monitor jailor and unarmed crazies - no challenge
*Diplomancing Bagorgoop (king's son) and PTSD'd Duke Kugloogoop -  no challenge
Enhanced mithril golem - 12,800 EXP
Slaying that poor, crazy king's herald - no challenge, jerks
Final fight - 6 whips, 2 Lts, 2 captains, Ilsenzenden, King Bupgupgoorg - 14,500 EXP
Lump disarming various traps during the sacking of the city - 3,000 EXP (2k bonus for Tomoe)
*SCP's - all the points!

5 Shining Children - 12,800 EXP
6 Warsworn (hideously over CR'd and/or misplayed in the worst possible scenario) - 12,800 EXP

DM Notes
*Diplomancing - the art of shaking down evil beings for information and then having the paladins smite them because paladin things. Torm has his eye on you, Or'Tree, and he is frowny.

*SCPs - ended up not being particularly relevant due to the order/speed in which the party completed the major point events right at the end of the city. I still thought this was a really cool feature of the campaign, so here is the guide to peep at. Bonus points to Jobin for smashing up the front gate.

Sunday, May 29, 2016

The Final Push, Fly-Paper Shields, The Fury of the Sea Mother

Session Notes #25 - 5/20 and #26 - 5/22
The assault on the Kuo-Toan City of the Glass Pool fires back up with a quick 4-person session Friday (Talon and Cowl out - played by party.) and full session Sunday (Cowl out due to work - many acid balls were hurled in his name). Hopefully we can resolve just what did happen about Cowl's plot this next session.

Day Tracker
Start Day 185
Travel back to city thru Cloud Peaks caves - 15 days (200)
Rest after farm fight (201)

Fight for the farms and temple encounter:
Some large number of KT whips and citizens, 10 KT priests, 4 KT Monitors, 2 KT captains, 2 KT Lts
2 Ixzan Wizards (one dead, one fled), 1 Ixzan Mutant, 1 Acid Savant, 1 Illithid
Dukes Hugulboorg and Klorgaboog - Kugloogoop feared away
Fury of the Sea Mother statue/elemental, 2 greater water elementals, a buffet of monstrous crayfish
37K EXP

SCP's: +36 (total 67)
DM Notes
 Play continues in the giant battle arena that is the city. Notable stuff not mentioned above and some clarifications:
  • Stone giants were perched on the temple dome throwing rocks (mostly unsuccessfully - of note - the party is now ~3 levels above when they first attacked the city and their stats are quite a bit higher, many of the foes are not posing a large threat and have started mixing up their tactics.)
  • 30" ft. tall stone-shaped towers with caged tops have sprung up around the city in defensive positions, intent on harassing the party. They are seemingly occupied by the scant remnants of the Derro military with illithid commanders and dispelling whips focused on limiting the party's mobility.
  • Tomoe died shortly before the party finished the farm pools fight to a pile of melee KTs. Or'Tree scooped up her ioun stone, Finfinder, and used it to raise her after the party's retreat.
  • Stisix the couatl continues his bard-music fueled murder-spree and eats like 10 non-trivial KTs.
  • Later in the session, a bunch of Or'Trees summoned electric eels also "view the performance" during the underwater temple fight and become ~4x more powerful. The summoning abuse continues.
  • The party managed to rescue 5 of Cowl's followers from the farm pools and also found Rogtar's brother, Mogtar. Happily reunited and filled with fury at his domination (and leveled up into Oracle-lame curse), he actually proves quite useful. Stisix plane-shifts out with the rest of the followers with instructions to get them safely back to Haranshire.
  • The altar in the notes (actually a statue) reincorporates after creating the whirlpool and begins hurling elemental rays at the party. They weather the storm and begin approaching from the edges of the whirlpool to deliver the killing blow. Talon gets about 5 ft. too eager and dies to a full-attack. The statue falls shortly afterward and the vortex fades away.
  • Almost done with the City! Only a few buildings have not been tackled. The KT king has ominously not yet shown himself. We'll need a holiday weekend double-header to wrap it up and move on to book 3!

Thursday, May 19, 2016

Eggcellent, "Do we have enough time to go to Halruaa and buy an airship?", Zanticor foiled

Session Notes #23 - 5/1 and #24 - 5/8
No session on 5/15 as I was ill. Likely doing a make-up session this Friday. Schedules are all over the place during the next few months due to summer vacations, we'll get in where we fit in! (Or perhaps do our first Roll20 session not in the same room *wink*)

In an amusing twist of fate, Rogtar's first attempted Legato Piece on the Infernal Bargain masterpiece (what the hell bard naming conventions) summoned up a couatl to help with their struggles against the plane hopping, recurring villain Zanticor in exchange for the mystery eggs. Little did any of us know that, according to their, lore couatls - 1. particularly enjoy fighting against evil planar travelers and 2. are highly motivated by offerings of food. Well played.

Rumor has it the eggs were thunderbird eggs, but I guess we'll never know.

The white dragons the party encounter early in the first session got absolutely annihilated, I think it was 3 rounds? Seriously, ouch. Delaying and readying around the tactical use of Dimension Door to get full-attacks is effective.

Spent longer than usual prepping the Cloud Peaks section up next and think it paid off with an enjoyable encounter. While the party has quickly adapted to flying and short-range teleportation to get the hitters in striking positions, the anti-magic shielded, flying deva posed quite a bit of trouble by flitting back and forth between Talon and Rogtar and bringing the fiery non-magical sword smackdown. Zanticor took careful advantage of the "distraction" to taunt the party and pull out some force wall and programmed image shenanigans before shifting out.

Sensing a pattern, the party debates tactics a bit, then sends out Spot, the courier hound archon, to procure some specific scrolls/pages of spell knowledge to counter his bull. It pays off. Who needs dedicated casters when you've got the teleport-without-error-express, a searchable SRD spell list, and melee damage.

Day Tracker
Start Day 167
Descending the Cloud Peaks (169)
Two days travel to Keczulla (171)
Two more days travel to Eshpurta (173)
Four days thru Snakewood enroute to Parlfray's keep (177)
One day to Thurmaster (178)
Two days to Baldur's Gate and then waiting around two days for crafting (182)
Back to Snakewood for meeting and fighting (185)

5/1
Jimmenju - 3,200 EXP
Cloud Peak Path - bound Movanic Deva and Flayer Demon, Zanticor (fled) - 7,400 EXP
White Dragon diplomancy - Toristryx and Auronus (mature adult white dragons) - 4,250 EXP
Rogtar's amusing "luck" with the couatl, Stisix, summoning - 500 EXP
5/8
Snakewood - Zanticor and reduced CR for Veruguran fighting dumb dominated - 14,000 EXP
Cowl Character Bonus - 2,000 EXP
30 Total Slaves Saved - 9,000 EXP
DM Notes
The Snakewood session marked the culmination of a fairly long Cowl story-line the rest of the party wasn't even aware of. In short, wanting to continue his growth into a Dragon Disciple, Cowl sent out a number of his Meowswitchian followers to attempt to ally with a green dragon that would become his "mentor" and protect the town. While they were successful, Zanticor struck Meowswitch before Cowl could meet said dragon. Unknown to Cowl, his followers were interrogated by the mind-controlling illithid and spilled the beans. Zanticor then planted a false journal message detailing an arranged meeting where he took the form of a green dragon and convinced Cowl to accept a spell to verify his dedication to the proposed alliance. One dominate later (along with the injection of a mystery fluid), and Cowl was fighting for the wrong side. While he did manage to slip the control, Jobin and Or'Tree were having none of it and slew the potential ally (lawful evil) dragon Veruguran during the encounter despite Cowl's protests. To be fair, it definitely would've killed Jobin without Or'Trees sacred shield halving damage (I'd estimate that ability has prevented ~5ish deaths).
We'll have to wait and see how the conflict shakes out for the party!

...I wonder what the City of the Glass Pool has been up to during all these time-consuming diversions. Probably nothing important...

Saturday, April 30, 2016

Salving Slaves, Caucus Blocked, a Little Fungus Among Friends

Session Notes 4/15, 4/22, and 4/24
Lumping two short Friday sessions (20+21) and a full Sunday session together (22) for this update. Ended up not playing our normal session Sunday 4/17 due to Rogtar/Mark and Cowl/Chris participating in the Bernie Sanders hipster rally democratic caucus which only ran ~6 hours overtime.

Last session ended with the party escaping the City of the Glass Pool and stone shaping the wall shut behind them, leaving Jobin to his fate. Chase and I played out what happened during his attempted escape - it involved a potion of burrow, a potion of air bubble, the stone cavern floor, a Survival of 0 for determining direction, a potion of gaseous form, and being successfully reunited with the party 10 or so hours later by merely gaseously floating past the stone giants working to collapse the tunnel to them. And for some reason Jobin thinks only 2 hours have passed, nothing suspicious at all.

Day Tracker
Start Day 160
Jobin arrives 10 hours later+2 hr march back to city (161)
Fight with illithid and free slaves (161)
Roughly 4 day trip to Neverlight (165)
Neverlight to surface (Day 167, 8 days since first assaulting City)
The Ramblings of Jobin
First session:
Attack upon entering:1 Eye, 1 Lt, 2 Whips, 1 Priest, Dagapre - 4,600 EXP
Slave Pens Assault: 2 Whips, 2 Lts, 1 Captain, 4 Citizen - 1,800 EXP
SCP's: +8 (total 31)

Second/Third:
7 Fungal Dancers - 8,000 EXP
Defeating the Avatar of Zuggtmoy and saving Neverlight Grove - 12,200 EXPYestabrod and Amalgam - 6,400 EXP
Sovereign Phylo's Corpse Lotus: 6,800 EXP
DM Notes
Lessee...lot to talk about!

Most of the first session was the fight against the illithids Dagapre (a witch, now dead) and Zanticor (powerful arcane caster, fled the battle after his allies fell). The fight against the few guards in the slave building seemed underwhelming and the party fled through the secret passage to the north that the Rakshasha Rukh told them about when they spared his life during session 13.
The Slaves
The next session introduced the former slaves (total 39) they managed to save:
Dwarves - 6 - of Gauntlegrym
Halfings - 6 - of Lurabar and Iraebor
Humans - 18 - from all over the area
Svirfneblin - 5 - from an un-met clan to the north
Half Elf - 2 - traveling “entertainers” from Athkatla

Geronmen (currently has no equipment) - defender of Clan Battlehammer and Paladin of Clangeddin - captured during travel to Gauntlgrym with the other dwarves. Has sworn service to the party and hopes to rescue the priests Yoin and Gorki. He tells you that he was severely beaten upon attempting escape shortly after capture and that his feet were smashed between rocks, leaving him crippled and with a 5 ft. movespeed until Regenerated or Healed.

Ashanarel - prissy half-elf who seems very demanding and rude

Kali Noodlin - Halfling of Lurabar (along with other 4 halflings) - traveling acting troupe. Their bard, Hickle Honeytongue, was separated from them upon reaching the city. They have requested that the party try to help him, but worry that they are unsuited to adventuring.

Topsy and Turvy - leaders of the captured Svirfneblin - depart soon after arriving in Neverlight Grove with thanks to the party for the rescue.

On the Way to Neverlight
A few hours after leaving the city, the party all staggers under the following mental intrusion:
(A horrific image swims in your mind of Zanticor’s alien face shorn of two of the tentacles, leaving behind only wriggling, bloody stumps)

Greetings wretches,

Know this: Your antics have become troublesome to my master, he has reminded me of the price of failure and wishes me to prove myself by destroying you and all you hold dear. Consider yourselves fortunate to receive his attention, it is a rare and precious gift for ones so weak.

Thanks to your pathetic half-breed slave, I now know all I need to do just that. How quickly he broke under my gentle caresses. Don’t worry Jobin, my friend, we will replace your failing devotion to a weak god with a much higher purpose.

Tomoe, too cowardly to wear your true form: your little tool was quite the surprise. I will grind it under my heel and you will enjoy swallowing the shards.

Cowl, you aspire to be great, but you are only a hairy worm, crawling through the muck. I regret that you won’t be able to hear the screams of those you swore to protect as I devour them.

Talon - you owe these fools nothing, what stake do you have in their unconscionable meddling? Stand aside when I come, join us willingly and you will be granted power beyond your comprehension. Power enough to slay he who hunts you…Defy me and I will rip that soul from your body and watch you writhe.

Oh Or’tree, deaf, but who knew just how dumb? What thanks we have to give to you! Who would have guessed that my master’s old foes were so close! I’m sure they would love to thank you personally for revealing their existence to us, but I’m afraid they won’t be around long enough. Perhaps my master will be kind enough to save one or two to kill you themselves after we are done with our fun…

And finally, you, Rogtar, the inspiring leader! You denied your heritage to take up arms in defense of a pile of worthless halflings. And what can you do now that I come for them? Nothing! Just pathetic, but how strong you could be as the leader of my own servants. Yes, I think that is just the future you deserve.

Goodbye for now my friends, know that soon I will have taken all those you have cared about, destroyed your works and homes, and that I am coming for you next.
Using their ring of sending, the party contacts their followers in Meowswitch and sends them off to gather their allies on the surface to defend Parlfray's keep. They also send some to warn Carmenarin's clan of Svirfneblin. Upon attempting to use the ring again the next day they receive no response.

After that bit of good news, the party encounters some environmental challenges including a section of Araumycos, Rogtar and the Svirfneblin twins fill the party in on what it is.

After Neverlight
Thanks to Sovereign Basidia's warning about Soverign Phylo's "pet" lurking in the tunnels to the south, the party is none-too-shocked to encounter an enormous corpse lotus which puts up quite the fight. It quickly grapples party members and waves them around like a slightly less deadly carnival swing ride. Sadly for the lotus, it only has four tendrils and can't squeeze the life out of the nabbed party members before Talon and Tomoe cut their way out of its, uh, plant stomach...area...thing. I should probably chock this one up to poor creature design, but hey, it did have Improved Bull-Rush and a 10 ft. speed, so that's something. Talon also stole Tomoe's dagger and left it in the plant remains, that ingrate.

The party rests afterward. Except Rogtar and Cowl, who try to rest, but are disturbed by nightmares. Despite her professed unfamiliarity with magic, Tomoe suggests using her wand of Keep Watch to the two exhausted spell-casters next time.

Upon reaching the surface and emerging from a cave high on a snowy mountainside, the party makes its FIRST EVER KNOWLEDGE GEOGRAPHY CHECK, WOO! and finds out they're some days travel south of Haranshire in the Cloud Peaks. When we left off, the party was debating whether to disturb a pair of beach-ball sized eggs found in a nest suitable for a Large or Huge creature at the mouth of the cave...

Friday, April 15, 2016

A Fish Fry Gone Too Far, Jobin's Underground-Underground Escape-ades

Session Notes 4/3
Was out last week for ECCC working with Lone Shark Games. Back on track now! Party is now level 10. Current character sheets! Talon's - I tried to post the cocktail napkin Chris (Cowl) is using for his character sheet, but it dissolved before I could take a picture of it.

Lot of fun email discussion during downtime resulting in the outright obliteration of the Lyre of Building from the game world. Seriously, this thing, I don't even.

We'll be running a short, 4-person session this Friday, and then hopefully a full group session on Sunday after the democratic caucus.

Day Tracker
Retreat from the city and resting - 1 day (160)
The Ramblings of Jobin
Ixzan Wizard, 1 Illithid (+1 fled, he shall be Nixincis)
2 Giant Black Widow mounts, 1 Derro Savant
6 Derro Pipers, 3 Lts, 24 Xbows, 5 Shriekers, Commander Gorik (two survivors gain a name, Lt. Durby and Xbowman Heggin)
3 KT Whips, 2 Lts, Duke Dagoorg (heard during combat)
Net: 20,020 EXP and 12 SCPs (total 24).

DM Notes
This happened: Very late in the fight, bogged down in fairly dire straits, Cowl (played by Mark) hail mary'd the CL 16 Scroll of Chain Lightning and scroll misshaped it. I rolled on the chart and the spell effect went off in a deafening 30 ft. burst in a nearby building the party was attempting to rescue slaves from. Both KT and other humanoid screams were heard shortly afterward.

Unknown number of slaves and KT fried in that building by 16d6 sweet electric justices - 0 EXP

Chase and I resolved what happened during his escape off-screen. What did happen, exactly? We'll find out soon!

Special thanks for Mark and Chase for covering the Roll20 subscription for the next couple months!