It is the Year of Wild Magic - 1372. The empire of Shadow has recently reemerged to your northeast and reestablished its borders after being lost in the Plane of Shadow for hundreds of years. You've also heard tell of a new, progressive kingdom of orcs and other demihumans being founded in the north, the first of its kind.
The most significant cities nearby are Baldur's Gate to the west, and Waterdeep to the north-west. Amn, to your south, is in the second year of a war with the Sothillisian empire to their east (not marked - near Brost).
Populations are primarily human, with some halflings, gnomes, and dwarves mixed in. Elves are uncommon, but not necessarily unwelcome in most lands nearby. Half-orcs are less common, and viewed with suspicion, but you're pretty confident you won't be lynched. Kasatha are completely unheard of, you don't even know what I'm talking about.
It is autumn, late October, with weather similar to ours with a bit higher highs and a bit lower lows.
The Party:
Mark W. as Rogtar, Half-Orc bard of Shelyn, flagbearer and banjo-pluckerChris as OrTree, Kasatha cleric/paladin hospitaler of Torm, deaf - or at least ignoring you
Mark M. as Erol, Human arcanist of Iomadae, fiery temper, fiery hands
Chase as Mr. Pants on Head without a name, Half-Orc paladin of Yondalla
Mickinzee as a mysterious person from Kara-Tur, arriving via the mythical email system
Plot and hook info to come as I get the last bit of character info in!
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