Saturday, December 5, 2015

Lured Into Darkness and Obscuring Mist, The Fight for Garlstone Mine, Tunnel to...?

Session Notes 11/29
by: Tomoe - Mickinzee
Day 22 (cont.):
  • Tomoe heals back up, continues to stealth in front
  • 2nd level lit, walls lined with blue crystals
  • Main pathway
    • Shed in middle of junction, 2 systems on right, 1 path leads further down
      • Ground beyond shed multicolored speckles on ground, ¾ movement
      • 1st on right, lake with black blob in middle, mace shape column to ceiling
        • Tomoe sees the water and leaves
      • 2nd on right, natural cave system, cave fisher spotted
        • No halfling so cave left alone
      • Tunnel further down leads to terrible smelling area with ear shaped depression
        • Tomoe runs into two human zombies, party rushes in
        • Man (Imrin) and woman (Shilek) voice being heard further into cave system
          • Woman yells “banana”
        • 2 more human zombies approach from deeper into the cave, 3 goblin zombies approach from behind
          • Lightning sand traps one of each
      • Half-Orcs rush in, 4 more humanoid zombies, and red headed man (Imrin) seen; woman’s voice heard
        • Half-orcs rush out
      • Party waits 5 minutes
        • Tomoe stealths in then nopes out after seeing a zombie ambush and a woman on the ceiling
        • Erol vanishes Rogtar and Jobin who rush in to attack man
        • Tomoe takes defensive position against zombies
      • Obscuring mist, everyone falls unconcious, some get back up to fall unconcious again
        • Surprise, Tomoe is a humanoid fox (no one sees transformation)
        • Zombies taken out
        • Shilek taken out by final attack from a staggered Tomoe
        • Imrin knocks out party with final channel, TPK?
    • Cowl wakes up 2 hours later to find entire party and Imrin passed out on the ground
      • All the cure potions used to wake up the party
      • Jobin ties up Imrin, proceeds to carry him out of cave
      • Jobin also finds dead halfling in his backpack
    • Loot: +2 sickle, +2 chainmail, Boots of Levitation, Silver & Sapphire “J” pendant (100gp), Scroll of remove paralysis (2x), Leomund's Desirable Residence (specific mechanics need to be described), guilded key,+1 chainmail, +1 heavy steel shield, Robe of useful items, Boots of speed, +2 Bastard sword, +2 Splintmail, platinum ring (200 gp), Gold ring (25 gp), 37 gp, Silver ring (100 gp)
Encounter: 8x Human zombies, 3x goblin zombies, Imrin (captured), Shilek
  • Party meets up with Kuiper, then passes out
Day 23:
  • Attempts to interrogate Imrin fails
    • Cowl smells fishy smell on him
    • Silently recognized +2 Heavy Flail Jobin is carrying
  • Party returns to cave system
    • Dancing lights attract large fish from lake
      • Tomoe keeps a safe distance from the water
    • Tomoe uses a barbed arrow grapples black blob floating in lake & Jobin reels in mass of decomposing body
      • Jobin buries body
      • Loot: Brooch of Shielding
    • Party returns to the room of death
      • Jobin smashes the evil alter, turning it into an evil pile of rubble
      • Tomoe finds a switch that opens a secret passageway that leads deeper into the caves
    • Party proceeds into cave system, heading south and deeper
      • Side tunnel heading SW lit, leads to large double doors
        • 34 Disable device not enough
        • Guilded key from Shilek unlocks one door
          • Both doors need to be unlocked to open
      • Other tunnel continues S, not lit
        • Party travels for 3 hrs into tunnel, no variation
    • Detect magic flashes in cave fisher room
      • Has loot so must die
      • 1st cave fisher killed by magic missiles and arrows
      • 2nd cave fisher “surprises” Rogtar and Jobin, reels them towards itself
        • Rogtar and Jobin cool with that, heading that way anyways
      • Loot: +1 Padded Armor, 100’ cave fisher rope (needs to be treated)
Encounter: 2x Cave fishers
  • Party returns to Kuiper
    • Kuiper suggests that Parlfray should deal with Imrin
    • Party returns to Kuiper’s farm to retrieve horses, spends the night
Day 24:
  • Thurmaster:
    • Stop in to see Tauster
      • Tauster has partially fix ring of water elemental command
        • Doesn’t believe that flooding will be an issues anymore
        • Can function as a ring of waterwalking
        • Ring needs a higher level practitioner and/or contact with an being from the water elemental plane
  • Parlfray’s Keep
    • Parlfray will execute Imrin, but is willing to wait 10 days to let the party try and charm him
      • Parlfray awards party 1000gp, with the other half coming after winged cleric is dealt with (DM Note)
    • Lintern:
      • Still wants to go with the party, party still torn
        • Rogtar & Ortree: Come with us
          • Ortree really does need a new god
        • Cowl: Follow your dreams
        • Jobin, Erol, Tomoe: Nope
      • Jobin trips Lintern
      • Lintern tries to convince the party he’s stealthy
      • Party “convinces” Lintern to stay behind to read “all those books”
        • Find out more information on tunnel underneath Haranshire
        • Jobin leave Lintern his warhammer
    • Party heads SW to Thornwoods
      • Everyone sees Lintern following the party
      • Tomoe sent to crush Lintern’s dreams
        • Tomoe stealths back, waiting to ambush Lintern, party proceeds for 10 minutes then waits
        • Arrow shot in front of Lintern’s horse
          • Horse throws Lintern off, then bolts
          • Lintern threatens the woods and then stands ready for a few minutes
        • Lintern attempt to follow party again, another shot in front of him
          • Lintern charges into the woods
          • Tomoe calls him back
            • Confused about “bandits”=Tomoe
            • Shamed into going home, probably crying, throws down warhammer
        • Tomoe returns to party, no regrets
The Ramblings of Jobin
Shilek, Imrin, 8 human zombies, 3 goblin zombies - 950 EXP
Two defenseless, hungry cave fishers - 200 EXP
Clearing Garlstone Mine in one go - 500 EXP
Burying the dead - Jobin 100 EXP
DM Notes

Details on Leomund's Desirable Residence
This small ceramic model of a rude cottage grows into a building conjured by a Secure Shelter spell twice per week for up to 16 hours and can hold up to 1,000 lbs. in its shrunken form. Anyone inside when the duration ends is instantly given candy. In addition to the furnishings included in the spell description the cottage also contains a small wooden chest holding the following:

2,200 GP
Particularly fine gems - Sapphire 500gp, Emerald 700gp, Fire Opal 300gp
Arcane scrolls of: web, scorching ray, mirror image, dispel magic, globe of invulnerability-lesser, control vermin, cone of cold, all scribed at CL 11.
Wand of Wall of Ice - 7 charges left
Two silver flasks of the same fishy smelling enchantment liquid, one empty

(OOC, Out of Character)
So I wasn't super happy with how things worked out during the last moments of the fight with Shilek and Imrin, I imagine some of you weren't either. While Imrin did have an active "Aid" spell going, I didn't realize until a moment of fridge logic later that evening that the temp hp from this sort of things goes first, and isn't removed afterward barbarian rage style. So he'd totally have been alive to ship you off to evil land at 2 hp. Without going into story breaking detail, the remainder of the campaign would've been short lived barring an even more ridiculous bit of deus ex machina and significant alterations to the storyline I frankly wasn't capable of at the time to continue play that evening.

As the fight was incredibly close and the alternatives leave us poor options for continuing, I'm fine with leaving things as-is, just wanted to let everyone know and I welcome your feedback.
 

Sunday, November 29, 2015

Parlfray Intrigues, Traipse Through Hardlow, The Garlstone Mine

Session Notes 11/22
by Tomoe - Mickinzee


Day 17 (cont.)
  • Halfling party consists of 6 acolytes and 2 guards
    • Guards were the halflings found on the moor
    • Acolytes captured alive, heading SW
    • Guards killed/left for dead
    • Return last guard to Parlfray
      • Guard blames Parlfray for kidnappings
  • Kidnapping of spell casters? (Acolytes, Jelennith)
  • Parlfray offers party 2,000 GP and land for investigation of bandits and return of acolytes
  • Parlfray pays 150 GP per PC
Day 18:
  • Parlfray invites party to stay the night and attend dinner
    • Tinfoot (Halfling bard associated with Rogtar) also invited to perform
    • Lafayer in Milborne
  • Lintern approaches Rogtar about his secret mission
    • Tomoe notices Lintern’s stage whisper from across the room
      • Rogtar send Lintern into a corner and casts message, which confuses Lintern
    • Parlfray Ancestral Keep
      • In Thornwood, north of Blessed Woods (near bend in river)
      • Cult purged from area, but land cursed
        • Adventurers sent to investigate and purge the land
          • Dalrave “swallowed up”
    • Murder Glade
      • NW corner of Thornwood
        • Traders murdered
  • Dinner:
    • Tinfoot vs. Rogtar => Best out of 3, Tinfoot wins all three rounds
    • Buttons seeking Rogtar in Milborne
    • Dwarven map maker in Milborne may be able to ID Murder Glade
    • Parlfray provided PCs w/Light Horses
      • 6 hr/day or 48 mi/day
Day 19:
  • Head to Thurmaster, leave Ring of Water Elemental Command with Tauster to be fixed
  • Info dump Kuiper
    • Oleanne has warned people from NW corner of Thornwoods
    • Kuiper agrees to help track the acolytes
  • Milborne
    • Rogtar looks for Buttons in Silver Crown
      • Buttons claims to be have sent by mayor of Shadydale
        • He’s lying, Rogtar calls him out
        • Buttons “Just can’t tell” why he’s there
      • Buttons tries to flee, Rogtar catches him, ruckus ensues
        • Owner of Silver Crown kicks Rogtar and Buttons out
      • Rogtar ties Buttons up and interrogates him outside of the Silver Crown
        • Orc got Buttons hooked on that “sweet, sweet spring cheese”
          • No one knows what that is
        • Rogtar decides Buttons needs the Pumpkin Patch
    • Erol checks in with Jelennith’s family, continues to ask around for information
    • Rest of Party seeks out Lafayer at Temple of Torm
      • Lafayer: mousy looking man in his 60s
        • Plans to be in Milborne for few more days
        • Can be used for potions and divine healing
          • Leave word in a town, takes 2-3 weeks
        • Can’t ID mysterious flask
    • Party reunites, everyone confused about the halfling Rogtar has been carrying around
      • Rogtar wants to leave the party to put Buttons in the Pumpkin Patch
      • Party convinces Rogtar to leave Buttons with Semheis & Lafayer
    • Old Grizzler, drunk dwarven map maker
      • Harlow Woods: Wargs “as big as a horse” (proceeded to get larger with each retelling), very dense, Jethrow??
      • Redwood: Safe, cultivated, fruit bearing trees, couple spot
      • Old Parlfray Keep: Murder but no looting as far as he’s aware of
    • Tomoe wanders about town asking about Carlanis and his mysterious flask
      • Timpsen (Silver Crown) recalls Carlanis coming in with flask
      • No one seems to know where or specifically when Carlanis received flask
Day 20:
  • Stops in to see Buttons & Lafayer
    • More work needed with Buttons, Lafayer and Semheis will take care of him
  • Tracking the acolytes
    • Kuiper and a few farm hands join party
    • Backtrack to Howler’s Moor
    • Track footprints to Harlow Woods
      • Kuiper cautious to enter, but willing to, uncertain of his ability to track in the woods
    • Party rests outside of the woods for the night
Day 21:
  • Party and Kuiper enter Harlow Woods
    • Farm hands take horses back to Kuiper’s farm
    • Harlow Woods has large hidden crags
      • Party ties off in pairs
        • Cowl in trees
        • Kuiper & Rogtar
        • Erol & Ortree
        • Jobin & Tomoe (will not end well)
    • Kuiper rolls extremely well and is able to track the halflings
    • Party attacked by a dire boar
      • Cowl harvests boar for food (apparently love plants, hate animals)
        • Sensing an upcoming theme with his character
    • Jobin falls into a pit that Tomoe spots
      • Tomoe strength check, not so much
      • Tomoe cuts rope, Jobin takes falling damage
      • Jobin climbs out just fine
    • Tomoe & Cowl hears howling approaching
      • Pack of wargs attack, 6 in total
  • Out of woods, rest for the night
Day 22:
  • Tracks towards mines
    • Garlstone Mines:
      • Inactive, closed due to business reasons
      • Old Grizzler used to work in mines
    • Carman’s Mines
      • Still functioning
  • Party decides to enter Garlstone Mines, leaving Kuiper to guard the entrance
    • 8’ wide entrance to mine, walls look like bacon
    • Tomoe stealths first
      • Light spell on Jobin’s helmet, not helping
      • Tomoe spots another small rogue stealthing and visa versa
        • Both double back to inform party
    • Fight with 1 Human fighter with shining armor and sword, 2 human archers, 2 halfling rogues
      • Jobin is enlarged
      • Cowl surprised by 1 halfling rogue
        • Cowl smells the fishy smell like Carlanis on halfling, proceeds to acid magic missile him to death anyways
      • Archers escape, fighter killed, remaining halfling knocked out
        • Once halfling is tied up, Jobin shoves him into his backpack
    • End of tunnel, entrance downwards, looks to be supported against collapse
    • Level 2 of mine:
      • Walls lined with blue crystals
      • Tomoe stealths to the left
        • Spots a shed that looks like primitive barracks
        • Small lake at the end of the tunnel
          • Something shiny on cliff at edge of lake
            • Stealth towards it
        • Party want to see what’s in the lake
          • Tomoe attempts to cast Dancing Lights, get attacked by giant eel
            • Almost died, didn’t, never again
        • Cowl gets the shiny bits
          • 2 gold rings (75 gp/ea) => Cowl and Tomoe
Returning one of the Yondallans - 150 EXP

Assorted roleplay with Lyntern, Parlfray, Buttons, Grizzler - 200 EXP

Dire Boar in Hardlow Woods w/Kuiper - 195 EXP

6 Worgs in Hardlow Woods w/Kuiper - 450 EXP

Disabling Alarm Trap - 100 EXP

Top level mine fight v. Fighter, archers, halfling rogues - 550 EXP

Giant Moray Eel -  300 EXP