Wednesday, May 14, 2014

Nick (Hawkeye) Session Notes 5/11/14 - Drunk and Angry Special Edition

1372c Year of Wild Magic, Day 17-20, Month of Eleint (Sept)

(ed.  Chrisy was absent this session.  Greg left the campaign last week and Olivia stepped in in the role of Tetow/Tatertot the forest gnome ranger. That didn't work out very well and she will be rejoining as a unique PC sometime in the future.  Nick was also drinking heavily during his note taking so as to better roleplay the alcoholic Hawkeye.  That didn't work out very well either.  I've corrected typos for readability, but left his notes intact otherwise.)

We heard the shriek-n-mire (ed. Shrieken Mire) from The Old Grizzler. Use to be lizard-men down there. Haven’t seen them for a while, ghost of a guy in there, queen of the mire as well. No one ever goes there for good reason.  Tauzer’s is willing to help us out in the future, with enchanting, hopefully.
 
After another painful morning, we talked to Wilbur, in accordance to the job he has hired us for. He told us we are just extra man power, as he already has a regular set of people to protect his wares. Mautilis snuck off to talk to Darius Carman to let him know we wouldn’t be of use for a while. To no surprise to anyone, Felisin seems to be missing or sleeping in. Either are likely better than having her with this job, she’d likely set the raft on fire because it’s too sunny. After receiving our money, we head off to the docks and begin our journey.

The raft itself was piled high enough that even Tatertot could not fit on it, so we were forced to walk alongside the river, trusting Susan with actually pulling the raft. She seemed strained but none the worse for wear.

To make the journey go faster, the guards were kind enough to talk to us. As usual, it was up to me to gather information about the goings on. They told us about other kidnappings, all magic users from the surrounding areas. Sadly, none have been located, regardless of the bounty or reward for their rescue. A male priest was captured on the outskirts on a village, outside of Nash-till, a mining town. It’s about a day trek south.  There was also a woods-witch that was kidnapped.

Mautilis kept bugging everyone about the Smiths, like we have some duty to remind them their place burnt down. Buggers can probably afford another…

Otherwise, it was a blotchy journey of the usual to Thurmaster. With exclusion to Houra’s ability to set himself ablaze, lending credit to the damn demon theory. I should remind myself to take blood samples next chance I get.

Eventually, I find ourselves at Tauzer’s hovely-tower. He has no news except he is wasting time getting scrying compenents ALL THE WAY FROM BLOODY AMN. It’ll take over a week till he finishes. Houra points out his inadicqa…lacking wizarding skills and he gets defensive, telling us how he left the guild and his master Aaron must not know about his doings. Luckily, I manage to get us some enchantments when we have money…someday…

Luckily, everyone remembered where the inn is, so I stumbled my way along to find a drink. After a refreshing rest, we set out to go back to Melbourne and search for Jenelithe ourselves, as no one else is apparently trying very hard. On the way, we stopped off at Were-bear (ed. Krynen's) Farm and someone must have informed the father of his child’s condition, as he was very upset and insisted on going with us. I tried to persuade him to stay, as it is not safe. It wasn’t successful and the father joined us.

We go to Cooper’s farm, the father rushed as we get there and Maitilus informs farmhands of the condition for some reason. Cooper says he will keep looking into Jenelith’s disappearance but I doubt he actually is.

We got to Melbourne and Houra tried to sell us for were-bear fighting training. Since there hasn’t been any were-bear issues, it doesn’t go well but big surprise.

I tried to teach Susan to learn to come. You heard me.

After another day or boringness, we head off to Harlaton in search of knowledge and a more safe route to the woods.  None of our journeys have provided much besides a restful drunken stupor. Nothing seems to happen here but we did find a bar, the most important part of town. At noon, we look at the job boards. A hostess greats us as we enter the Pitcher and Pitchfork, what a long name. Houra talks to her but I walk to the bar before I carry on much more about what he talks about
 
We continued onward looking for for the Lyrchwood. Susan is going slow. We cross our path towards the mire to where we were originally attacked by fake farmers and dastardly liars.

Matlilus does nothing but Houra uses his magical bird to look through the forest as we walk through it. In a two hour lap, nothing appears to be an issue…

We saw lots of wood cutters but they are soooo useless. A detailed search by the magical bird told us practically nothing

Nothing happened during the woods but of god do I need more liqor. Spirits is good and all but I need a change in a while.

We searched the woods for a while but we found no tracks or signs of anyone that isn’t normally here.
  
(ed. session was cut short when I got cranky at overall group toxicity level and picked up my toys a la Cartman)
 

You left out how Olivia's gnome could talk to only burrowing creatures, so we said we could just make the animal bury then we could talk to it, or we could get a mule or rather a burrow...
I don't actually recall that
We need someone to be reverse drunk so that by the time you're drunk they'll be sober and then...yeah.
But they show up plastered
When did this take place?
We were working on talking to all the animals and wandering around.
Ok, yeah, that explains that
It was amusing to get drunk and do notes but never again
 
 
Session Loot Recap

 25gp per member for escorting Wilbur's raft-o-shit.

 EXP - Party Rewards
 Nada

 EXP - RP and Individual Goals
Some of you went backwards.


 Ongoing Points of Interest Log
  • Jelenneth's disappearance- enforced by Torm (god) bound legal agreement (Tauster/everyone)
  • Parlfray Keep/Count Parlfray (TOG/Wilbur)
  • Shar's evil priest slaying Parlfray's men in Hardlow woods long ago(TOG)
  • Demihumans in The Great Rock Dale (TOG)
  • Shiraz in the Eelhold (from Garyld)
  • Scouting / determining the cause of the New Mire spread (Carman)
  • Orc's with skull/crossbow bolt shield motif (encountered)
  • Shrieken Mire? (TOG)

Thursday, May 8, 2014

Chrisy (Felisin) Session Notes 5/5/14

1372c Year of Wild Magic, Day 16-17, Month of Eleint (Sept)


We are currently in a glade in Thornwood to net Maxim, the werebear kid.  

Hawkeye nets the fuck out of the werebear, and Cooper (ed. Kuiper) manages to quiet Maxim. 

It is revealed that Tatertot is rubbish at climbing trees.

Cooper and Houdra are becoming best friends because Houdra is being so nice to Maxim.

Mautilis is paranoid. It’s making Felisin paranoid. Sparky is annoyed.

After blathering about demons for ages, Mautilis gets a pretty fire makeover.

While Mautilis is failing miserably to stop being on fire, Maxim becomes outraged for no apparent reason.

Houdra begins exhibiting some alarmingly cool powers, poofing in and out of existence and summoning birds. 

Somehow Maxim manages to avoid Felisin’s tiny mote of death-dealing flame, so Houdra does the smart thing and sticks him in the leg a bit. 

In the fray Tatertot gets clobbered.

Felisin is told that the unconscious Tatertot looks flammable and really, she does.  But she wakes up.

Susan finds berries, Hawkeye seems frustrated by this.

Official Watch Cycle:
1) Mautilis
2) Felisin
3) Houdra
4) Hawkeye

The party goes with Cooper to Maxim's house despite Cooper’s obvious dislike of us and extreme ingratitude of our heroic feats in rescuing (and not killing) Maxim.  (ed. Tatertot stays with Kuiper while recovering)

We are told about The Old Grizzler, a smart guy who might be able to translate for the party's orc prisoner, is in Milford. We follow the river to Milford.  (ed. Party encounters the auctioning off of the Denfast farmstead in town, it is sad)

Houdra heads off to lock up the orc that never did get fed. (ed. Hawkeye gave em some rations at one point)

Felisin puts on a stunning fire-dance performance in front of complete morons and is assaulted by parasitical humanoids.

Felisin, Mautilis, and Hawkeye go to the Baron of Mutton tavern to find TOG (ed. The Old Grizzler) and babes.

There is a distinct lack of babes.

Mautilis takes over public relations and attempts to start a riot over possible orc invasion, then terrifies Andrin (ed. Andren) by evading questions about his lover.

Houdra succeeds in locking up the orc by terrorizing the fuck out of the shopkeeper (ed. Rastifer) and knocking the orc out sucker-punch style in a display of sheer evil badassdom, then takes our looted gear to be sold.

Felisin talks to Wilbur, a bar hottie, who wants help guarding a shipment of “sundry wares” (whatever the hell that means) (ed. pots and textiles mostly) to Thurmaster for 25g pieces per party member and is remarkably attractive and alluring. Men.

Mautilis pimps out his “adventuring” skills to Maurius (ed. Darius Carman) and “Shelly”(ed. Shelli) at the village mansion, and confuses them badly. Despite this, the party is offered a quest for 1000g to make the mire that is destroying Milford’s farming community go away.

Hawkeye has made TOG his new drinking buddy and man, that ugly little guy talks a lot.

Hawkeye learns that some priests have blighted the land, and the crops are dying because of a 2 year old mire. (ed. TOG never implied they were linked, I don't think it came up actually)
Hawkeye shows TOG the shield with the skull and arrows. (it is… ?)(ed. TOG thought it was very red)

Party is offered 50g a piece to go into the woods (ed. mire) and investigate for 2 weeks.

During the night, Smith Cottage inexplicably catches fire. For no reason. (ed. Houdra and Felisin sleep through it, Hawkeye and Mautilis assist in the bucket brigade and extinguish the fire)



Session Loot Recap
 
 That heart warming glow that comes from saving a confused youngster in life-threatening peril.

EXP - Party Rewards
Wrassled with Maxim and escorted him to Kuiper's farm successfully. 175 exp


 EXP - RP and Individual Goals
Maut: 50 exp for "mercenary negotiations" in the Carman mansion and demon/orc fear mongering.

Houdra (or is it Houra/I'm STILL confused): 25 exp for shop jail cell improvisation and Garyld RP.

Hawkeye: 25 exp for NPC healing RP and motivation for stopping the fire bell in Milford.
Felisin: 25 exp for private RP and negotiations with the svelte walrus, Wilbur.
Kuiper: 10000 exp for not killing anyone RP


 Ongoing Points of Interest Log
  • Jelenneth's disappearance- enforced by Torm (god) bound legal agreement (Tauster/everyone)
  • Parlfray Keep/Count Parlfray (TOG/Wilbur)
  • Shar's ancient evil priest slaying Parlfray's men in Hardlow woods (TOG)
  • Demihumans in The Great Rock Dale (TOG)
  • Shiraz in the Eelhold (from Garyld)
  • Wilbur's delivery service to Thurmaster
  • Scouting / determining the cause of the New Mire spread (Carman)
  • Orc's with skull/crossbow bolt shield motif (encountered)
  • Finding a dojo