Friday, November 28, 2014

Human celebrations are much more exciting than anticipated



Campaign Log of Autec the Landbound, Day 1

I appear to have climbed onto the shores of Kenabres on a fortuitous day, for today is the start of the local Armasse Festival. From speaking to locals, I've learned that primarily human celebration hosts many tests of arms and I have enrolled myself in the jousting tournament which starts tomorrow. Hopefully these softskins will not be too frightened at the sight of Paxaea in her full glory.
 
Following the orders of our seers, I will attempt to contact the leadership of the crusaders here in Kenabres to offer my services as soon as possible. Paxaea tells me that the people here are nervous at our collective appearance, but I have a hard time reading their expressions, so who knows. If they are nervous, they haven't been nervous enough not to take some of the scant coin provided to me for lodgings. The induction/recruitment ceremony starts early tomorrow, so tonight I will take in the sights of the city, perhaps I will attend the opening ceremony presided over by Lord Hulrun – word is it will be quite a show.

Campaign Log of Autec the Landbound, Day 2

While I may have scoffed at our provisioners for overburdening Paxaea, I couldn't be more happy now. Disaster has befallen Kenabres. The fortress of Kite has fallen, along with its wardstone. Demons are among us. During the opening ceremony of the festival the demon lord Khorramzadeh smote the fortress with a giant pillar of lightning and fire and engaged a magnificent silver dragon which emerged from the crowd — I guess it was in disguise? As the plaza collapsed around our earholes the dragon found the time to save our lives, as well as the lives of a number of weirdos around me, before we all fell to our deaths. My last sight was of the dragon being beheaded. Seems bad, glad I'm down here. 

The plaza has collapsed into some sort of underground cavern system and I, and 9 other strangers, seemed to have survived relatively unscathed. I say relatively, because one of us is now short two eyes, another has a broken leg, and another is grotesquely fat and obnoxious. I'm not sure that last one was because of the demon attack, but who knows.

The one with the burned face is an elf by the name of Aravashnial, a mage of some knowledge and occupant (previous occupant more likely) of Kenabres. He seems the sort to see the fronds from the seagrass, to look forward into the bright future, to lead us all by his great sight and wisdom. I let him direct us as he seems inclined, the more the merrier after all, eh Pax? The woman with the broken leg is Anevia, a scout crusader, she seems to be responding well to this catastrophe and I'm glad to offer her Pax's assistance in moving around. The others in our survivors group introduce ourselves, I sense an aura of power amongst these individuals, almost like they are far more important than the ones I spoke of above.

First is Fred, a woman with bright, shiny red hair and fiery eyes (Pax told me later she thinks the lady might have a bit of divine blood in her) that I quickly found out loses all communicative abilities in times of stress. I'm sure that won't be a problem. 

The next is Katsa, an oddly proportioned woman with an elongated head. I sense magic about her, but she is otherwise inscrutable.

The next introduces himself as Ralan, a human paladin in training/cum altar sweep of Iomedae. His armor is oddly shiny.

Some sort of fuzzy man introduces himself as Kesh, a ranger hoping to enlist in the crusades. He wields a bow with admirable skills, but smells very strange.

A heavily cloaked and robed individual introduces itself as Sitzva, a priest of Pharasma. Something doesn't smell quite right about this one either, but Pax says 1. It is a she. and 2. She is okay. So we're fine for now.

There is also some blue lady, but I can't seem to remember anything about her, perhaps I'll update this entry later.

After introductions, we start to move out across the cavern, but are quickly stopped by a shriek of "spider!" and stop to slay the rather large specimen with no casualties. Some scales of the slain silver dragon apparently landed in its web during the collapse and we quickly scoop up one apiece for the important folk. Fred attempts to convince Aravashnial, Anevia, and Horgus Gwerm to continue accompanying us through the dangerous underground and while the first two seem amenable, Fats McDumb disappears shortly later in a huff. Pax claims his departure will be a net loss as could've fed 'em to some beastie chasing us, but I value my regained peace of mind much higher.

Moving onward into the caverns we spot a backpack likely lost during the collapse near the ceiling of a room. Kesh scrambles nimbly up the slick walls and fetches it down for us. That's a good kitty! It has some healing potions and other useful sundries. We move on.

Into a world of hurt. Well, the whirling cloud of fiery cockroach fury looked painful to everyone else anyway. I stayed out of it. While I admire the zeal of my fellow crusader hopefuls, I wonder if perhaps this fight could not have been avoided by walking away. I guess that tactic will be unlikely to work against our demonic foes, but resources and morale are low for now...

Fortunately, the others manage to disperse the swarm by throwing oil on it and lightning the whole mess up. We find a non-magical pretty little brooch in the remains of a camp and head into the next tunnel.

The next area had sustained some significant structural damage during the collapse, as the poor, partially crushed snake that greets us could've attested to...had Kesh not failed at wooing it with his snakelike ways. It strikes and Pax rips it to shreds. We press on.

A crossroads ahead, and we choose the path presumably less traveled into a funny green glow. Looks exciting. We find a small stone structure with a warhammer motif on the walls, seemingly abandoned in a small cavern. Our more studious party members identify it as a shrine of Torag, some dwarf god that made the universe or whatever. I humor their beliefs, though Pax and I both know the universe was formed by Eadro in his great majesty.

After forcing our way into the structure, Ralan's evil senses go off and we quickly realize the mouldering pile of dwarf we find inside is now possessed of a violent unlife. We dispatch what appears to have been the keeper of the shrine, but not before he rips Pax off this plane. See you soon, buddy! Ralan fires his radar around a bit more and we determine the area is secure for now. A few of the religious folk spend some time reconsecrating the shrine while I scout around with some summoned beasties. Nothing turns up and we spend a quiet night in the creepy dwarf shrine all cozy like.

Campaign Log of Autec the Landbound, Day 3

Pax had a restful night as well and rejoins us the next morning, or what passes for morning in this lightless pit. Moving on. We enter a large chamber with some martially accoutered statues carved into the walls, all wearing somber expressions. Upon hearing of this, Aravashnial tells us of a long disbelieved legend that the demonically tainted children of the first crusader may have carved themselves a kingdom below Kenabres. Seems possible.

We spot some beasties lurking on the ceiling and get a treatise on the weird things from our party bookworms. While the info that they could summon magical darkness and can fiercely grapple a man's face to death was useful, I could've gone the rest of my life without knowing darkmantle mating habits or the particular magical applications of their droppings. We slay them in a hail of ranged weaponry while they inconvenience us slightly. Pax grabs one of their corpses, still projecting darkness, and totes it along. Might be useful.

Sadly, this does not prove out as we next encounter a thoroughly insane, dirty little dwarf mage that threatens the crusade before plinking Ralan with some magic missles. Tired and angry, we teach him the error of his ways over the next 15 minutes with a rather comical chase up a shaft carved into the rock involving lots of levitation, invisibility and pointed sniffing. We retreat to the freshened up shrine of Torag and recover. Tomorrow we'll climb the shaft and try to find a way out.

Campaign Log of Autec the Landbound, Day 3.5

I woke up last night with Aravashnial's voice echoing in my ears "You're level two now." What a weird dream.

Monday, November 24, 2014

Better than a sharp stick in the eye

Good (and bad) news everyone!

The old campaign is dead, long live the new campaign!

We had a great run everyone and I appreciate you all, but it is time for a change. I, for one, welcome our new fish overlords.

I'm taking a break at DM'ing and have joined a nice, fresh, sparkly new Pathfinder campaign with a random group of folks from our local DnD Meetup. Our DM, Luke, is going to be running the Wrath of the Righteous AP and we're starting with 7 PC's. More than I've ever played with and a slightly different game system - should be interesting!

We met recently to go over various campaign rules and to develop characters. Here is a quick look at our houserules/general notes.
  • Low kingdom building/crafting, don't plan on having the time to devote to it.
  • Retraining allowed
  • Illusion's are disbelieved on sight unless very much expected.
  • Must have negative CON stat HP while unconscious for death.
  • HP max at lv 1, then split your HD in half. Roll the half HD and add max the other half.
  • Alignments allowed - all, but campaign is pretty goody goody.
  • 1 Campaign trait required from the Player's Guide to the AP, 2nd trait free pick.
  • Low requirements on tracking encumbrance/food/ammo.
  • Spell components <1gp for free.

I'm likely going to be keeping notes here again and to start us out, here is my PC-


Autec is a melee centric summoner that enjoys long walks on the beach and riding his home made, octopus-shaped death machine named Paxaea. I came very close to running a halfling slinger summoner riding a giant pair of legs. Maybe next time Vincent Adultman.