Monday, July 7, 2014

Nick (Hawkeye) Session Notes 7/1/2014

1372c Year of Wild Magic, Day 6-8, Month of Marpenoth (October)
(ed. Jeff joins the party as Alton the halfling rogue under orders from Parlfray)
After carefully searching the undead, I found two greatclubs[hammers] and packed Susan up and headed back to Parlfray's Keep. Mautilis might need suuuurrgery from his wounds but Houra assures me he'd prefer none.

We dragged everything back to Parlfray, where we learned that he recruited some weak-ass merc's to help deal with the banditos. By this, he meant he hired one tiny-ass fool, Alton. For some reason we don't talk about anything and he just tags along. No big deal, but he has to stay away from my stash. Parlfray said we can rest up and are welcome to head off to the Mire. Lyntern is looking over Mautilis while Felesin sleeps on the cart.

While Houra wandered off to read more, I got busy on procuring the favor of Parlfray and Lyntern by giving him a FREE greatclub.
New order of watch:
Mautilis
Felesin
Houra
Altan
Hawkeye

We ventured on to Milford, after I painstakingly healed the team, as usual. As we arrived, we decided to talk to Darius Carmen. The aim was to interrogate the goblins but my hopes were not high. Apparently after they regained conciousness, they would say strange things, but neither caused any issues.

Houra started it off by punching him in the face, I'm honestly surprised Felesin didn't set them on fire first. The king was not cooperative and said he knew nothing. The shaman said the same, praising Magubliyet. The shaman was lying about the ring and the magic sword was just something we brought with them.

I, brilliant as I am, suggested we should talk to Towzer to find out about the ring. Alton scampered off, probably to go steal or something.
I even suggested we re-investigate, maybe the Bloodfists are there as well.
After a thorough investigation at the bar, I found out that Wilbur should be back in a week or less. Sadly, I had to drink alone, since The Grizzler was not at the bar.
The team decided we should check out the Mire again, so we journeyed over. When we arrived, we found the cave empty, as expected, but lacked bodies of women and children of goblins. We find out that the imbeciles that tried to burn the place down missed checking the bedroom of the king and missed a chest ("with a healing potion"), which is related to the "blessed" ring. 
While people were busy looking around, I focused my time on teaching Susan to Track (DC 20 trick).

Alton had the idea to get Cooper to help out but that seems like a terrible plan, as we doubt he'll want to COOPERate once he finds out he is working with us. He gained some knowledge of some cave systems (abandonded), north across the oldson river but doubted they could make it but it is possible. The Great Rockdale is also a possibility of where the goblins could be.

After another night of drinking, big G told us about how Carmen has a bunch of people mining around there, and one of them is abandoned, as it is tapped out.  It shut down about 60 years ago, waterlogged. It had veins of Garlstone, a blue crystalline deposit, for jewelry. It is a half mile north of the edge of the hills, entrance has been worn down and discolored. Easy to spot. The cavern/caves have interesting structures and got nick-names as a result.


Notes: Cave details - by Lance
Upper Section
dreamcave - sleeping of those they would marry
Queen of the souls - Milky column of a majestic organ (spirit of the mine)
Flitch of Bacon - Looks like bacon
Cat - Weird, like a cat head
Poached Egg - large poached eggs on floor.
Grand Cascade - frozen waterfall in stone (caused water logging and unsafe)
Large shaft - Its a shaft
Lower section
Dome  - resembled famous adventurer
Faerie land - Lots of colors, superstition of tapping of those far below the earth.
Crab Petals - Spikey potrusions, colorful & pretty
Large depression like an ear, speak fondest wish for the spirit to hear.
Green Cavern - lots of mining.
We went through The Slug, cart road, that the miners used. Alton scouted ahead. It was a boring ride but my best friend made it easier.

After arriving in the cave, Alton found a trap and managed to set it off, high standards for this party, all the way. We didn't find anything for a while. Eventually we spotted four lights down the tunnel and we hid, extinguishing our lights. We slaughtered them, in our normal fashion, after trying to "surprise" them. Mautilas squished a halfling into paste, which wasn't Alton, I wish I could have seen it.  

After I bravely subdued and  then stabilized those still living, thanks to the help of the War Pony, Susan. I interrogated them. This was obviously cut short but the team's short attention span and poor planning, by Houra this time.  The man with the club spills the beans, they are on a job. Horror show down stairs. Zombies down there, operation. Human priests. Recruited from guild in Amn, couple months work. 

Session Loot Recap
Each guy has a black starburst badge (real light metal) - We each take one. Lets you past the undead.

36 gold
Gold with topaz gemstone ring
Silver ring with red gemstones
Silver claw holding a piece of quartz, looks impressive
2 daggers (Alton takes them)
4 chain mail, long sword, large wood shield
1 leather armor
4 Torches
 EXP- Party Rewards
Garlstone Mine Welcoming Committee - 2 halfling thieves and 4 human banditos- 840 EXP
Facetripping trap- 100 EXP

EXP- RP and Individual Goals
Alton- Good use of resources in investigating possible goblin hidey holes- 25 EXP
Houra/Felisin- Continued light touch with captives- 20 EXP each
Mautilis- not attacking the party after numerous helpfully yelled combat tactics- 15 EXP
Hawkeye- RP with Lyntern and goblin captives- 15 EXP 

Ongoing Points of Interest Log
  • Parlfray Keep/Howlers Moor- Dwarf congregation missing. (Count Parlfray)
  • Shar's evil priest slaying Parlfray's men in Hardlow woods long ago(TOG)
  • Demihumans in The Great Rock Dale (TOG)
  • Shiraz in the Eelhold (from Garyld)
  • Scouting / determining the cause of the New Mire spread (Carman)
  • Issues with remains of goblin tribe
  • Orc's with skull/crossbow bolt shield motif (encountered)
  • Shrieken Mire? (TOG)
  • Exploring Garlstone Mine

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