Sunday, February 21, 2016

Distances and Logistics, Loose Dragon Ends, A Dream of Dark Waters

Session Notes 2/13

Chris/Or'Tree was out this week per his normal schedule. Mark/Erol couldn't make it due to final moving stuff. After debating running a board game the party decided to go on with the campaign anyway. Rather than carrying on into more unknown territories, they decided to wrap up some old business and clear out the Deepspawn and dragon area. 
I was somewhat tempted to scale up the Deepspawn to a challenging level as he was a possible encounter quite a while ago, but I think that invalidates any sense of world coherence/party planning. Fortunately, the encounter with Fandruzuch the shadow dragon was a lot of fun and at just the right challenge mark as it turned out.

Day Tracker
Juiblex Shrine to Deepspawn - 6 days (101)
Deepspawn to Dragons - 6 days (107)
Shrieken Mire Dragon Cave exit to BG - 5 days (112)
Preparation, info gathering, purchasing, Greater Restorating - 2 days (114)
Trip back to Meowswitch, followers in tow - 4 days (118)
Time spent in Meowswitch - TBD

Time Estimates
Haranshire is roughly 2 days across, Meowswitch is 1 day from west side.
Haranshire west border to BG - 3 days
Entrance to the Underdark from either Broken Spire Keep or Garlstone Mines to primary crossroads - 1 day

Crossroads E to Gnomehome- 2 days
Crossroads W to Dragon Cavern / Mysterious dead end - 3 days
Crossroads S to Grell - 3 days

Grell to Quaggoth Crossroads - 3 days
Quaggoth to Juiblex Shrine - 2 days
Juiblex Shrine to Derro -  3 days
Derro to City - 1/2 day

The Ramblings of Jobin

Forthcoming, technical issues with OneNote export on home PC. Fixt!





The Deepspawn - 1060 EXP
Azzuzir the Venerable Behir surrender - 800 EXP
Fazundruch (Adult Shadow Dragon) - 3,200 EXP
Bonus Exp - Tomoe: 1,000 EXP for landing the final blow

The Hoard:
35k gp
1.5k pp
Holy Avenger +3
Bracers of Archery, Greater
Wand of Stoneskin (11 charges)
Wizard Scroll scribed at CL 16 of Antimagic Field, Chain Lightning, and Telekinetic Sphere
The scales of Fazundruch's head functions as a Maw of the Wurm - Shadow Dragon / Negative energy damage
 DM Notes
On your first night arriving back in Meowswitch (day 118) you all settle down to rest and share an ominous dream. You open your eyes to pure blackness and hear the gentle slosh of water on an unseen shore. An annoying droning reverberates through your head, growing steadily stronger as you grope blindly forward. Sharp rocks and shells cut your bare feet to shreds as you press on against your will. Three enormous, red eyes slowly open ahead of you, one on top of the other in a strange formation. You stumble from the shore into the cold, still waters and slip quietly beneath the surface. You awaken significantly disturbed and you're unsure if the sweat your body is coated with isn't just the slightest bit...thicker than usual.

Next week we welcome a new player to the campaign!

No comments:

Post a Comment