Monday, July 7, 2014

Nick (Hawkeye) Session Notes 7/1/2014

1372c Year of Wild Magic, Day 6-8, Month of Marpenoth (October)
(ed. Jeff joins the party as Alton the halfling rogue under orders from Parlfray)
After carefully searching the undead, I found two greatclubs[hammers] and packed Susan up and headed back to Parlfray's Keep. Mautilis might need suuuurrgery from his wounds but Houra assures me he'd prefer none.

We dragged everything back to Parlfray, where we learned that he recruited some weak-ass merc's to help deal with the banditos. By this, he meant he hired one tiny-ass fool, Alton. For some reason we don't talk about anything and he just tags along. No big deal, but he has to stay away from my stash. Parlfray said we can rest up and are welcome to head off to the Mire. Lyntern is looking over Mautilis while Felesin sleeps on the cart.

While Houra wandered off to read more, I got busy on procuring the favor of Parlfray and Lyntern by giving him a FREE greatclub.
New order of watch:
Mautilis
Felesin
Houra
Altan
Hawkeye

We ventured on to Milford, after I painstakingly healed the team, as usual. As we arrived, we decided to talk to Darius Carmen. The aim was to interrogate the goblins but my hopes were not high. Apparently after they regained conciousness, they would say strange things, but neither caused any issues.

Houra started it off by punching him in the face, I'm honestly surprised Felesin didn't set them on fire first. The king was not cooperative and said he knew nothing. The shaman said the same, praising Magubliyet. The shaman was lying about the ring and the magic sword was just something we brought with them.

I, brilliant as I am, suggested we should talk to Towzer to find out about the ring. Alton scampered off, probably to go steal or something.
I even suggested we re-investigate, maybe the Bloodfists are there as well.
After a thorough investigation at the bar, I found out that Wilbur should be back in a week or less. Sadly, I had to drink alone, since The Grizzler was not at the bar.
The team decided we should check out the Mire again, so we journeyed over. When we arrived, we found the cave empty, as expected, but lacked bodies of women and children of goblins. We find out that the imbeciles that tried to burn the place down missed checking the bedroom of the king and missed a chest ("with a healing potion"), which is related to the "blessed" ring. 
While people were busy looking around, I focused my time on teaching Susan to Track (DC 20 trick).

Alton had the idea to get Cooper to help out but that seems like a terrible plan, as we doubt he'll want to COOPERate once he finds out he is working with us. He gained some knowledge of some cave systems (abandonded), north across the oldson river but doubted they could make it but it is possible. The Great Rockdale is also a possibility of where the goblins could be.

After another night of drinking, big G told us about how Carmen has a bunch of people mining around there, and one of them is abandoned, as it is tapped out.  It shut down about 60 years ago, waterlogged. It had veins of Garlstone, a blue crystalline deposit, for jewelry. It is a half mile north of the edge of the hills, entrance has been worn down and discolored. Easy to spot. The cavern/caves have interesting structures and got nick-names as a result.


Notes: Cave details - by Lance
Upper Section
dreamcave - sleeping of those they would marry
Queen of the souls - Milky column of a majestic organ (spirit of the mine)
Flitch of Bacon - Looks like bacon
Cat - Weird, like a cat head
Poached Egg - large poached eggs on floor.
Grand Cascade - frozen waterfall in stone (caused water logging and unsafe)
Large shaft - Its a shaft
Lower section
Dome  - resembled famous adventurer
Faerie land - Lots of colors, superstition of tapping of those far below the earth.
Crab Petals - Spikey potrusions, colorful & pretty
Large depression like an ear, speak fondest wish for the spirit to hear.
Green Cavern - lots of mining.
We went through The Slug, cart road, that the miners used. Alton scouted ahead. It was a boring ride but my best friend made it easier.

After arriving in the cave, Alton found a trap and managed to set it off, high standards for this party, all the way. We didn't find anything for a while. Eventually we spotted four lights down the tunnel and we hid, extinguishing our lights. We slaughtered them, in our normal fashion, after trying to "surprise" them. Mautilas squished a halfling into paste, which wasn't Alton, I wish I could have seen it.  

After I bravely subdued and  then stabilized those still living, thanks to the help of the War Pony, Susan. I interrogated them. This was obviously cut short but the team's short attention span and poor planning, by Houra this time.  The man with the club spills the beans, they are on a job. Horror show down stairs. Zombies down there, operation. Human priests. Recruited from guild in Amn, couple months work. 

Session Loot Recap
Each guy has a black starburst badge (real light metal) - We each take one. Lets you past the undead.

36 gold
Gold with topaz gemstone ring
Silver ring with red gemstones
Silver claw holding a piece of quartz, looks impressive
2 daggers (Alton takes them)
4 chain mail, long sword, large wood shield
1 leather armor
4 Torches
 EXP- Party Rewards
Garlstone Mine Welcoming Committee - 2 halfling thieves and 4 human banditos- 840 EXP
Facetripping trap- 100 EXP

EXP- RP and Individual Goals
Alton- Good use of resources in investigating possible goblin hidey holes- 25 EXP
Houra/Felisin- Continued light touch with captives- 20 EXP each
Mautilis- not attacking the party after numerous helpfully yelled combat tactics- 15 EXP
Hawkeye- RP with Lyntern and goblin captives- 15 EXP 

Ongoing Points of Interest Log
  • Parlfray Keep/Howlers Moor- Dwarf congregation missing. (Count Parlfray)
  • Shar's evil priest slaying Parlfray's men in Hardlow woods long ago(TOG)
  • Demihumans in The Great Rock Dale (TOG)
  • Shiraz in the Eelhold (from Garyld)
  • Scouting / determining the cause of the New Mire spread (Carman)
  • Issues with remains of goblin tribe
  • Orc's with skull/crossbow bolt shield motif (encountered)
  • Shrieken Mire? (TOG)
  • Exploring Garlstone Mine

Monday, June 30, 2014

Chrisy (Felisin) Session Notes 6/17/2014

1372c Year of Wild Magic, Day 3-5, Month of Marpenoth (October)

After a long, hard night of senseless murder, the party heads back to Milford with Felisin and Hawkeye having been dumped into Houra’s cart.


Hawkeye and Felisin’s muddy and unconscious bodies are deposited at an inn while Houra and Mautilis go to Carmen. They deliver the two goblin prisoners and inform Carmen of the party’s findings in Prime Goblin Land, voicing suspicions of goblin involvement in the appearance of the NewMire.


Rumors of the party’s heroic defeat of the NewMire have spread.
Somehow the party gets more free horses. Susan is alarmed by the rate of equine turn-over (or at least he should be).


Wilbur hires the party to escort lumber to Parlfery’s via a raft.  While escorting the raft up the river the party is ambushed by a group of bandits led by a winged spellcaster that looks uncannily like a ship.


Mautilus gets shot, panics, and begins running around in circles. Felisin is unable to set the magical winged ship-person on fire.  Houra becomes immobilized by the spellcaster and then is heroically saved by Hawkeye in a riding maneuver that looks like something out of a romantic comedy. They seem close.


Hawkeye tanks again. Felisin nails sorcerer pretty well and everybody scatters. Brave Sir Mautilus continues panicking and bolting through the forest.


Felisin retraces steps to ambush sight, finds no clues and is again rubbish at tracking, then heads out looking for party members.


Houra and Hawkeye go back to Milford for refreshing beverages with Grizzler, and Felisin spends the night in Thurmaster, again failing to get laid because of the sexism inherent in the system.


(ed.) Everyone meets up the next day and heads for Parlfray's keep, hoping to catch the dwarven festival in commemoration of Moradin's mythical splitting of the Half-Cut Hills. Parlfray is extremely disturbed by the bandit presence the party reports. In addition, the dwarven priests and their escorts never made it to the keep as planned and are now 4 days late. He recruits the party to investigate their disappearance while traveling through Howler's Moor to the north. Before setting off, Houra learns the location of the Parlfray family's ancestral keep deep in the Thornwoods.

While on the road the party is ambushed (ed. If you think that was an ambush...) by two fairly beefy zombie lizard-men. Felisin sets them on fire while the party flees and in the process she is heroically injured. Again.

Session Loot Recap
+2 presumably delicious horses
25gp escort payment from Wilbur

 EXP - Party Rewards
2x Lizardman zombie things- 250xp

EXP - RP and Individual Goals
Forceful annexation of prime goblin land and maybe fixing Newmire (?)- 100xp
  

 Ongoing Points of Interest Log
 



  • Investigate the ancestral keep of the Parlfray family in the Thornwood (Count Parlfray) 
  • Discover what became of the priests of Moradin (Count Parlfray) 
  • Shar's evil priest slaying Parlfray's men in Hardlow woods long ago(TOG)  
  • Demihumans in The Great Rock Dale (TOG)  
  • Shiraz in the Eelhold (from Garyld)  
  • Determining the cause of the New Mire spread (Carman)
  • Orc's with skull/crossbow bolt shield motif (encountered)  
  • Shrieken Mire? (TOG)

    Saturday, June 14, 2014

    Sunday, June 8, 2014

    Chris (Houra) Session Notes 5/26/14

     1372c Year of Wild Magic, Day 21-24, Month of Eleint
     
    Tatertot has abandonded us to go join the couple having sex in the cabin, but was quickly killed in an unfortunate BDSM scenario when she forgot the safeword and choked on a salmon. <-This is now game canon. Fear my power as recorder of things.

    Since none of us noticed, or cared, that she was gone, how we know her ultimate fate still remains a mysery, (INTRIGUE) but suffice it to say that we do. After a brief, REALLY brief, moment of silence Woolie the Raven finds us in a lurch....wood. (BAM, get ready, theres a lot of these) He lets us know that our dear friend and supplier of beverages, Gerald, has news for us. We quickly abandon all hope of rescuing Tatertot from suffocation by salmon, and head back to Milford.
     
    Jeneliths dead, (Again, totally hawkeyes fault) which means no more pesky god breathing down oour neck and watching us poop.  She did manage to get a few details about the slow and agonizing way that she died out before she finally passing on to wherever spirits not ever worth summoning go. Apparently a mentally handicapped man who smelt of fish was taking her to the Thornwood.  (Probably should have kept Tatertot around to seduce this guy, she was apparently into that) This is the guy that organized the ambush and almost killed us?! (Note: stop mentioning that to people!)

    So we went to find something else to do. Houra wisely sugggested avoiding Towser for a while because the guys annoying and terrible and it'll be at least a week before he gets his stupid spell things so he's useless till then anyway. But also because he's probably not too happy about the whole "got your apprentice kidnapped and murdered" thing. (Again, totally Hawkeyes fault.)

    We went too some rich guys place instead. Mauti talked shit to old rich guys kid, then barely managed to defeat him in "practice combat," even with Houra awesomely and heroically helping.
    Old dude gave us some useless info and a horse voucher, but his library was awesome. Gotta remember to check out that other castle. Also, gottta remember not to tell the others about that other castle...

    Dear Diary 11AM:
    Today is the best day of my life. I met a wonderful man. He stood up for me when no one else would. To the left, to the left. My love will always be there siddling off to the left.

    Dear Diary 12:30 PM:
    Mautilis is a poop head.

    Dear Diary 1:00 PM:
    Today is the best day of my life. I met a wonderful woman. She stood up for me when no one else would.

    Dear Diary 4:00 PM:
    My sweetheart and I defeated a horde of spiders together. She is my light and my heart.

    Dear Diary 4:05 PM:
    MY HEART IS BROKEN! I SHALL NEVER LOVE AGAIN!

    Ok but seriously, why do we even bring Cooper on these things? I'm pretty sure he's not actually a ranger, he might actually just be the town drunk. Those spiders bit the shit outta Hawkeye. Mautilis still seems to assume everyone is as badass as he is, which is clearly not the case, given the drunk guys inability to even maintain an erect...person.

    We're going back to coopers.

    Fuck the outside.
     
    (ed. Jelen was found by Oleanne, but too far gone to be healed. Oleanne set off scouting. Party met Count Parlfray his son Lyntern. Lyntern was successfully dissuaded from joining the party by Mautilis during some practice sparring (those crits!). After leaving Parlfray's keep, the party attempted another foray into the Thornwood with Kuiper's assistance only to be met by stiff eight-legged resistance. 
     
    With Hawkeye no stronger than a kitten, the party retreated to Milford to let him sleep it off while they gathered information. Except Felisin, who drank a lot and seduced a farmer's daughter. Fortunately, Hawkeye and Houra overheard a young boy telling his friends a tale about "blue skinned fiends" on the edge of New Mire and the Patchwork Hills.)


    Session Loot Recap
    Writ of Horses from Parlfray
    Mautilis brand "nighttime jammies" practice armor lifted from Parlfray's keep
     
     EXP - Party Rewards
     1 Large, 2 Medium, 4 Tiny, scary, scary spiders: 225 xp
     
    EXP - RP and Individual Goals
    Ridiculous Lyntern training fight: 25 xp for Houra and Mautilis
     
     
    Ongoing Points of Interest Log
    • Jelenneth's disappearance- dead, resolved without party
    • Parlfray Keep- Dwarf priest's arrival/celebration. (Count Parlfray)
    • Shar's evil priest slaying Parlfray's men in Hardlow woods long ago(TOG)
    • Demihumans in The Great Rock Dale (TOG)
    • Shiraz in the Eelhold (from Garyld)
    • Scouting / determining the cause of the New Mire spread (Carman)
    • Orc's with skull/crossbow bolt shield motif (encountered)
    • Shrieken Mire? (TOG)

    Wednesday, May 14, 2014

    Nick (Hawkeye) Session Notes 5/11/14 - Drunk and Angry Special Edition

    1372c Year of Wild Magic, Day 17-20, Month of Eleint (Sept)

    (ed.  Chrisy was absent this session.  Greg left the campaign last week and Olivia stepped in in the role of Tetow/Tatertot the forest gnome ranger. That didn't work out very well and she will be rejoining as a unique PC sometime in the future.  Nick was also drinking heavily during his note taking so as to better roleplay the alcoholic Hawkeye.  That didn't work out very well either.  I've corrected typos for readability, but left his notes intact otherwise.)

    We heard the shriek-n-mire (ed. Shrieken Mire) from The Old Grizzler. Use to be lizard-men down there. Haven’t seen them for a while, ghost of a guy in there, queen of the mire as well. No one ever goes there for good reason.  Tauzer’s is willing to help us out in the future, with enchanting, hopefully.
     
    After another painful morning, we talked to Wilbur, in accordance to the job he has hired us for. He told us we are just extra man power, as he already has a regular set of people to protect his wares. Mautilis snuck off to talk to Darius Carman to let him know we wouldn’t be of use for a while. To no surprise to anyone, Felisin seems to be missing or sleeping in. Either are likely better than having her with this job, she’d likely set the raft on fire because it’s too sunny. After receiving our money, we head off to the docks and begin our journey.

    The raft itself was piled high enough that even Tatertot could not fit on it, so we were forced to walk alongside the river, trusting Susan with actually pulling the raft. She seemed strained but none the worse for wear.

    To make the journey go faster, the guards were kind enough to talk to us. As usual, it was up to me to gather information about the goings on. They told us about other kidnappings, all magic users from the surrounding areas. Sadly, none have been located, regardless of the bounty or reward for their rescue. A male priest was captured on the outskirts on a village, outside of Nash-till, a mining town. It’s about a day trek south.  There was also a woods-witch that was kidnapped.

    Mautilis kept bugging everyone about the Smiths, like we have some duty to remind them their place burnt down. Buggers can probably afford another…

    Otherwise, it was a blotchy journey of the usual to Thurmaster. With exclusion to Houra’s ability to set himself ablaze, lending credit to the damn demon theory. I should remind myself to take blood samples next chance I get.

    Eventually, I find ourselves at Tauzer’s hovely-tower. He has no news except he is wasting time getting scrying compenents ALL THE WAY FROM BLOODY AMN. It’ll take over a week till he finishes. Houra points out his inadicqa…lacking wizarding skills and he gets defensive, telling us how he left the guild and his master Aaron must not know about his doings. Luckily, I manage to get us some enchantments when we have money…someday…

    Luckily, everyone remembered where the inn is, so I stumbled my way along to find a drink. After a refreshing rest, we set out to go back to Melbourne and search for Jenelithe ourselves, as no one else is apparently trying very hard. On the way, we stopped off at Were-bear (ed. Krynen's) Farm and someone must have informed the father of his child’s condition, as he was very upset and insisted on going with us. I tried to persuade him to stay, as it is not safe. It wasn’t successful and the father joined us.

    We go to Cooper’s farm, the father rushed as we get there and Maitilus informs farmhands of the condition for some reason. Cooper says he will keep looking into Jenelith’s disappearance but I doubt he actually is.

    We got to Melbourne and Houra tried to sell us for were-bear fighting training. Since there hasn’t been any were-bear issues, it doesn’t go well but big surprise.

    I tried to teach Susan to learn to come. You heard me.

    After another day or boringness, we head off to Harlaton in search of knowledge and a more safe route to the woods.  None of our journeys have provided much besides a restful drunken stupor. Nothing seems to happen here but we did find a bar, the most important part of town. At noon, we look at the job boards. A hostess greats us as we enter the Pitcher and Pitchfork, what a long name. Houra talks to her but I walk to the bar before I carry on much more about what he talks about
     
    We continued onward looking for for the Lyrchwood. Susan is going slow. We cross our path towards the mire to where we were originally attacked by fake farmers and dastardly liars.

    Matlilus does nothing but Houra uses his magical bird to look through the forest as we walk through it. In a two hour lap, nothing appears to be an issue…

    We saw lots of wood cutters but they are soooo useless. A detailed search by the magical bird told us practically nothing

    Nothing happened during the woods but of god do I need more liqor. Spirits is good and all but I need a change in a while.

    We searched the woods for a while but we found no tracks or signs of anyone that isn’t normally here.
      
    (ed. session was cut short when I got cranky at overall group toxicity level and picked up my toys a la Cartman)
     

    You left out how Olivia's gnome could talk to only burrowing creatures, so we said we could just make the animal bury then we could talk to it, or we could get a mule or rather a burrow...
    I don't actually recall that
    We need someone to be reverse drunk so that by the time you're drunk they'll be sober and then...yeah.
    But they show up plastered
    When did this take place?
    We were working on talking to all the animals and wandering around.
    Ok, yeah, that explains that
    It was amusing to get drunk and do notes but never again
     
     
    Session Loot Recap

     25gp per member for escorting Wilbur's raft-o-shit.

     EXP - Party Rewards
     Nada

     EXP - RP and Individual Goals
    Some of you went backwards.


     Ongoing Points of Interest Log
    • Jelenneth's disappearance- enforced by Torm (god) bound legal agreement (Tauster/everyone)
    • Parlfray Keep/Count Parlfray (TOG/Wilbur)
    • Shar's evil priest slaying Parlfray's men in Hardlow woods long ago(TOG)
    • Demihumans in The Great Rock Dale (TOG)
    • Shiraz in the Eelhold (from Garyld)
    • Scouting / determining the cause of the New Mire spread (Carman)
    • Orc's with skull/crossbow bolt shield motif (encountered)
    • Shrieken Mire? (TOG)

    Thursday, May 8, 2014

    Chrisy (Felisin) Session Notes 5/5/14

    1372c Year of Wild Magic, Day 16-17, Month of Eleint (Sept)


    We are currently in a glade in Thornwood to net Maxim, the werebear kid.  

    Hawkeye nets the fuck out of the werebear, and Cooper (ed. Kuiper) manages to quiet Maxim. 

    It is revealed that Tatertot is rubbish at climbing trees.

    Cooper and Houdra are becoming best friends because Houdra is being so nice to Maxim.

    Mautilis is paranoid. It’s making Felisin paranoid. Sparky is annoyed.

    After blathering about demons for ages, Mautilis gets a pretty fire makeover.

    While Mautilis is failing miserably to stop being on fire, Maxim becomes outraged for no apparent reason.

    Houdra begins exhibiting some alarmingly cool powers, poofing in and out of existence and summoning birds. 

    Somehow Maxim manages to avoid Felisin’s tiny mote of death-dealing flame, so Houdra does the smart thing and sticks him in the leg a bit. 

    In the fray Tatertot gets clobbered.

    Felisin is told that the unconscious Tatertot looks flammable and really, she does.  But she wakes up.

    Susan finds berries, Hawkeye seems frustrated by this.

    Official Watch Cycle:
    1) Mautilis
    2) Felisin
    3) Houdra
    4) Hawkeye

    The party goes with Cooper to Maxim's house despite Cooper’s obvious dislike of us and extreme ingratitude of our heroic feats in rescuing (and not killing) Maxim.  (ed. Tatertot stays with Kuiper while recovering)

    We are told about The Old Grizzler, a smart guy who might be able to translate for the party's orc prisoner, is in Milford. We follow the river to Milford.  (ed. Party encounters the auctioning off of the Denfast farmstead in town, it is sad)

    Houdra heads off to lock up the orc that never did get fed. (ed. Hawkeye gave em some rations at one point)

    Felisin puts on a stunning fire-dance performance in front of complete morons and is assaulted by parasitical humanoids.

    Felisin, Mautilis, and Hawkeye go to the Baron of Mutton tavern to find TOG (ed. The Old Grizzler) and babes.

    There is a distinct lack of babes.

    Mautilis takes over public relations and attempts to start a riot over possible orc invasion, then terrifies Andrin (ed. Andren) by evading questions about his lover.

    Houdra succeeds in locking up the orc by terrorizing the fuck out of the shopkeeper (ed. Rastifer) and knocking the orc out sucker-punch style in a display of sheer evil badassdom, then takes our looted gear to be sold.

    Felisin talks to Wilbur, a bar hottie, who wants help guarding a shipment of “sundry wares” (whatever the hell that means) (ed. pots and textiles mostly) to Thurmaster for 25g pieces per party member and is remarkably attractive and alluring. Men.

    Mautilis pimps out his “adventuring” skills to Maurius (ed. Darius Carman) and “Shelly”(ed. Shelli) at the village mansion, and confuses them badly. Despite this, the party is offered a quest for 1000g to make the mire that is destroying Milford’s farming community go away.

    Hawkeye has made TOG his new drinking buddy and man, that ugly little guy talks a lot.

    Hawkeye learns that some priests have blighted the land, and the crops are dying because of a 2 year old mire. (ed. TOG never implied they were linked, I don't think it came up actually)
    Hawkeye shows TOG the shield with the skull and arrows. (it is… ?)(ed. TOG thought it was very red)

    Party is offered 50g a piece to go into the woods (ed. mire) and investigate for 2 weeks.

    During the night, Smith Cottage inexplicably catches fire. For no reason. (ed. Houdra and Felisin sleep through it, Hawkeye and Mautilis assist in the bucket brigade and extinguish the fire)



    Session Loot Recap
     
     That heart warming glow that comes from saving a confused youngster in life-threatening peril.

    EXP - Party Rewards
    Wrassled with Maxim and escorted him to Kuiper's farm successfully. 175 exp


     EXP - RP and Individual Goals
    Maut: 50 exp for "mercenary negotiations" in the Carman mansion and demon/orc fear mongering.

    Houdra (or is it Houra/I'm STILL confused): 25 exp for shop jail cell improvisation and Garyld RP.

    Hawkeye: 25 exp for NPC healing RP and motivation for stopping the fire bell in Milford.
    Felisin: 25 exp for private RP and negotiations with the svelte walrus, Wilbur.
    Kuiper: 10000 exp for not killing anyone RP


     Ongoing Points of Interest Log
    • Jelenneth's disappearance- enforced by Torm (god) bound legal agreement (Tauster/everyone)
    • Parlfray Keep/Count Parlfray (TOG/Wilbur)
    • Shar's ancient evil priest slaying Parlfray's men in Hardlow woods (TOG)
    • Demihumans in The Great Rock Dale (TOG)
    • Shiraz in the Eelhold (from Garyld)
    • Wilbur's delivery service to Thurmaster
    • Scouting / determining the cause of the New Mire spread (Carman)
    • Orc's with skull/crossbow bolt shield motif (encountered)
    • Finding a dojo



    Monday, April 28, 2014

    Dustin (Mautilis) Session Notes 4/27/1

    Dustin (Mautilis) Session Notes 4/27/1
    1372c Year of Wild Magic, Day 15, Month of Eleint (September)

    (ed. Retcon - to ease Greg, the Forest Gnome, Tehtow's entry into the game we shortcut through the RP of the PC's meeting with Wooley the not-as-dumb-as-normal raven, ally of Kuiper.  He is now spreading word through the shire about Jelenneth's abduction and the existence of bandits in the area to the other wardens/allies of the rangers)

    Continuing their quest to rescue Jelenneth at the behest of the wizard Towser, Kuiper and Oleanne lead Mautilis, Hawkeye, Felisin, and Houra to the raven in the Thornwood, which has communicated with another ranger, Shiraz, in Eelhold, a dam on the northern part of town (?).  (ed. yep)

    We also meet a female gnome, Tehtow, a fellow guardian of Heranshire, who serves as the forward emissary to the gnomes in the area. They have no information as to Jelenneth's whereabouts, but Kuiper is very concerned with the lycanthropic son of a local farmer that has very recently decided to go on a rampage of sorts. Kuiper had been aware of the problem of the son, Maxim, becoming a werebear, and in all the time he's had to prepare for this inevitable rampage, Kuiper surmises that two 10 pound nets and calm words will subdue the beast, a genius plan to which our party eagerly agrees – the caveat: we are under oath to do no harm to Maxim in the process of subduing him. There is no reward for this side mission, but we feel obligated to assist.

    Tehtow and Oleanne (who was irritated at how loud we were as we traveled) are able to track the werebear to the head of Hogbrook, a tributary to the Churnett river that flows from the Thornwood. Hogbrook is so named because of the farmers that once upon a time led their pigs to feed on the acorns at the risk of encountering the indigenous orcs, among other demihumans. The tracks show that the werebear has most likely drank from the stream and traveled south into the Thornwood. The party decides to camp overnight, keeping watch. Felisin uses what appears to be a cookie sprinkle named Sparky to help. We forget we have a raven with us that could prevent an ambush, were that to occur.  (ed. Wooley wasn't with you, still spreading word to the edges of the shire) Unlikely. Mautilis removes his armor and sleeps in a tree.

    To everyone's surprise, we are attacked in the night by a large group of bloodthirsty orcs. Despite the initial scramble, our heroes manage to overtake the enemies. The orc carrying an unmarked metal shield, who appears to be the leader, sees this and begins to call out to his troops as if to halt the battle. Mautilis valiantly, and nakedly, sacrifices three hit points of his leg to take out the leader, who is immediately stabilized by Hawkeye and Houra with the intention of holding him for questioning. Another orc that had appeared later in the battle was also in stable condition, yet we decide to leave him behind. Kuiper, upset that death was necessary, suggests we search the bodies. We notice the large wooden shields they carry have a symbol of a skull with two arrows through each of its eyes, unknown in these parts. Houra and Mautilis take the silver swords – they may prove useful against lycanthropes. Mautilis eyes the carneliian-encrusted gold broach that Hawkeye removes from the orc leader.


    It begins to rain that night and continues on into the morning; Oleanne is upset that these orcs were able to travel through the Thornwood unnoticed, what with all these guardians about, and sets off to investigate further. She asks us to continue on with Kuiper to subdue Maxim the werebear, to which we agree. There is some confusion as to how best to transport our new prisoner as well as what to do with the spoils of the battle.

    How will our intrepid heroes find the girl that they had previously vowed to protect? 
    From whence do these orcs hail and are they part of a bigger plan? 
    When will Oleanne learn Common and stop being so mysterious? 
    Whatever became of the prisoner in Milford? (ed. sent to Baldur's Gate for trial last you saw)
    Where is the raven? (ed. doing bird stuff)
    But really, *who* is carrying these nets? (ed. Susan)
    Is Towser really paying us enough, because I did not sign up for this stirge/bandit/orc/werebear stuff? How does the pony feel about all this? (ed. consistently complacent)
    Is the pony the actual mastermind behind the plot to foil our heroes' noble quest for very little gold? 
     
    Find out next time in... 
    “Mautilis finds a better way to not get ambushed in the night particularly if there's a werebear roaming about in said night.”
     
    (escort should be stricken through)
     
    You skipped the orc's face being lit on fire, while wearing a helmet.
    That was pretty wonderful
     
    I feel like the recap overstated the helpfullness of having a naked guy mauling the guy we wanted to keep alive.
     
    Session Loot Recap:
    Golden Carnelian brooch (appraised by Hawkeye at 1250gp)
    2 (M) Silver Longswords
    4 (M) shortbows
    4 (M) battleaxes
    4 (M) Splint Mail
    6 (M) Large Wooden Shields with orc symbol
    1 (M) Medium Metal Shield no symbol
    27 SP
     
    EXP - Party Rewards
    Fought off orc night ambush with Kuiper, Oleanne and wolves (9 dead, 1 prisoner): 150 EXP
     
     EXP - RP and Individual Goals
    Maut: 25 EXP for valuable exp gained about the trials of fighting naked during night ambushes
    Houdra (or is it Houra/I'm confused): 25 EXP for RP during orc interrogation/transport
    Tatertot: -5 EXP for being a tree-climbing forest gnome with no points in climb.