Sunday, June 5, 2016

Diplomancing for Fun and Profit, Welcome to the Sunless Sea, The Mary Sues

Session Notes #27 - 5/29 and #28 - 5/30
In a sad bit of news, Chris (Or'Tree) recently found out he was being deployed from the reserves and will be departing in ~2 sessions. In light of that, (and the holiday) we decided to run a double-header and played on both Sunday and Monday. Crushing the City of the Glass Pool marks the transition into the next section of the campaign, and, unfortunately, I haven't prepped all the new encounters. To wit, I had the illithids all ready to fight, but then the party decided to negotiate. This is, of course, totally fine and a nice change of pace from murder-hobo-ing through the City. However, it did leave the fire rift encounters un-mapped, leading to a bit of a timing shift. Upshot is that the first thing we're doing is flash-backing whatever happened in the rifts to the beginning of the next session and will then resume the adventure after meeting up with the Swords of Light party.

Day Tracker
Start Day 201
Return to surface/trip to BG (208)
Back down! (215)
City to Sunless Sea entrance (216)
Waiting outside illithid enclave during their debate (217)
Illithid negotiations, (REDACTED FIRE RIFT IS REDACTED), and the Swords of Light (218)

The Ramblings of Jobin
Smashing everything in the City, including numerous Sea Mother iconographics - 5,000 EXP
Bonus for the particularly fervent smashers (Or'Tree, Jobin, Rog'tar) - 2,000 EXP
Last city defenders - mix of KT, Derro, and illithid - 5,000 EXP
Freeing Groton and his stone giants from enslavement - 5,000 EXP (more than slaying)
BEEFY monitor jailor and unarmed crazies - no challenge
*Diplomancing Bagorgoop (king's son) and PTSD'd Duke Kugloogoop -  no challenge
Enhanced mithril golem - 12,800 EXP
Slaying that poor, crazy king's herald - no challenge, jerks
Final fight - 6 whips, 2 Lts, 2 captains, Ilsenzenden, King Bupgupgoorg - 14,500 EXP
Lump disarming various traps during the sacking of the city - 3,000 EXP (2k bonus for Tomoe)
*SCP's - all the points!

5 Shining Children - 12,800 EXP
6 Warsworn (hideously over CR'd and/or misplayed in the worst possible scenario) - 12,800 EXP

DM Notes
*Diplomancing - the art of shaking down evil beings for information and then having the paladins smite them because paladin things. Torm has his eye on you, Or'Tree, and he is frowny.

*SCPs - ended up not being particularly relevant due to the order/speed in which the party completed the major point events right at the end of the city. I still thought this was a really cool feature of the campaign, so here is the guide to peep at. Bonus points to Jobin for smashing up the front gate.

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